Machine Heart
Position: Art Producer & Co Art Director
Team size of 52 people, project duration of 1 year
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Machine Heart is a 2.5D Sci-fi Puzzle-Adventure Game featuring two interconnected storylines. You play as Avis, a defiant scientist hunted for her research, and Vox, a sentient robot who has lost all his memory.
By bringing together two storylines from two distinct eras, you'll uncover the striking secret behind the fate of humanity.
Solve challenging cross-timeline puzzles alongside a mix of stealth, bike chases, and exploration. ​​​​
I was originally brought onto this project as an artist, but a month into production I became the art producer in charge of 12 artists, and additionally ended up co-art director as well because I was not only still providing art for the team but also filling in for the majority of the art director's duties.
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My art director duties consisted of providing feedback for artist's work, working with designers/producers/the director/etc during labs, leading art meetings, and presenting about Machine Heart's situation to the USC Games AGP Faculty.
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My art producer duties consisted of summarizing our progress in all-team meetings, assigning the artists their tasks for each weekly sprint via Discord and Trello, staying updated on the progress of said tasks via near-daily communication and a weekly update sheet, keeping track of the game's tasks and progress, setting up meetings to brainstorm with Faculty when needed, and introducing new artists onto the team via presentation, as well as collecting information on every artist to be able to assign tasks to those who fit them best...
In the end, we not only completed all the art tasks originally planned for, but had extra time to hit some stretch goals, such as the interactable crows in the first area of the game!

